![]() Using this approach enables you to bend and pose the limbs easily because you can move the pivot point to each joint and rotate, almost as if you were manipulating skeletal joints. Now you can rotate around the new pivot, moving the arm in an almost natural way.Īctivating Soft Selection (by pressing B) as you do this will add a subtle falloff to your selection, enabling you to affect the surrounding vertices slightly. Simply select the vertices of the area you need to move - let's use the arms as an example - and press Insert to adjust the selection's pivot point, moving it to the shoulder. This would then enable you to try different poses and possibly animate her, but you just need the one pose because this is an illustration, so you can use a simpler and quicker approach. One approach would be to insert joints into the mesh. ![]() Once you're happy with the overall shape of Serena, you can start to think about posing her.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |